

Weapon damage has been increased through weapon skills calculations (which affect all weapons globally, including weapons that are added through other mods). Your character is now weaker and much more vulnerable, and the NPCs are stronger and healthier.

If you are used to the default combat, it will actually feel like the NPCs have suddenly become much smarter. The end result is a unique set of tweaks that totally changes the way NPCs react during combat. I have spent a great deal of time trying to balance out all the Combat AI and Stealth settings to mesh together with all my other changes. Smarter AI: combat with NPCs is now much more challenging, and sneaking is now much more realistic. NPCs will be a bit more alert to your presence, will stay alert longer, will spend more time looking for you, and will search a much greater area for you (up to 4 times further than in the default game). And Action Points take 4 times longer to recharge (now you'll actually have to keep an eye on your APs. Range = 36-90 points (default was only 66-85). New Action Points formula: Your agility level is a much greater factor in determining your total number of Action Points, with a MUCH greater range in points. Weapons deteriorate twice as fast in VATS as they do in normal combat. You'll now receive normal damage receive while using VATS. Much quicker VATS playback speed, so you have a bit more time to make defensive moves. Radiation Exposure is now 4 times more deadly (but no radiation increase for consumption of food and water). Pain now has greater effect on player - you will now feel like you're actually in pain. Modified Crippled Speed Penalties: now 40% slower walking/running with one crippled leg and 60% slower with both legs crippled. With an AGL of 10, there is only a 10% speed penalty. Even with the maximum speed penalty (at AGL=1), you will still be able to run backward 50% faster than you can walk backward. Backward speed is determined by your Agility level, which I carefully balanced with my movement speed changes, to increase immersion, without being overly restrictive. RunBack effect slows down your speed when running backward (since you should not be able to run as fast backward as forward). as long as you remember to holster your weapon, you should now be able to outrun most enemy NPCs.

Walking is now 9% faster (than default) when your weapon is holstered. Increased Holstered Weapon Speed Bonus (from 10 to 20%). This should make higher levels much more challenging.
Nexus mods fallout new vegas improve melee combat Pc#
The net result is that with 5 END, the PC and the average NPCs will have roughly equal HPs by level 9 and at level 20, NPCs have ~26% more HPs than PC (in the default game, the PC always had 30 to 45% more HPs). NPC still start out with less HPs, but now only the NPCs gain HPs per level (+4 HP/level). But the Player Character no longer receives additional HP just for leveling up, while the NPCs/Creatures still receive HPs bonuses at higher levels. And HPs were increased for NPCs and most creatures (by ~ 21% for Level 1 which is still ~30% less than the PC). The player character's Base Health was reduced by 50%, but the Endurance multiplier was increased by 25% which makes the END stat a much greater factor. Fewer HPs for PC, with stats now a much greater factor. Carrying Capacity: Strength is now a much larger factor in carrying capacity: Base Weight Capacity was reduce to 50 pounds (from 150), but with each STR point now adds 20 pounds (default was 10) so the range (STR 1-10) is now much greater. For more immersive and better balanced game play, with improved role-playing aspects. Global tweaks that affect PC, NPCs, and Creatures. The multiplier can be changed at any time in my Options Menu (from 5% to 100%). The XPR Multiplier is initially set to 25% (it will take you 4 times as long to gain the points you need to level up). just the amount of points you receive from this point forward. Your current total XPR will NOT be reduced. My Global XPR Multiplier slows down how fast you level up by reducing ALL experience points rewards. (Once NVSE is released I'll be adding a script that adjusts the three Need Rates, based on your Timescale). You can safely change the Timescale, even if you are using the hardcore mode, without the die-in-your-sleep bug, since I wrote a Sleep Quest script that automatically reverts your Timescale back to 30 whenever you are sleeping or waiting, and then sets it back when you wake up. This is where you can easily change your Timescale and your Reduced XPR Multiplier. "Arwen's Option Menu" is added to your inventory, (located in PipBoy, under "Aid").
