
Bug: The Executioner attacks extremely fast only at enemies in front of it and has no animation. The store description of the Executioner is a reference to Avatar franchise.įor previous cosmetic variations, see the gallery page. The Executioner is based on the Executioner Card from Clash Royale and the Boomerang Thrower from Bloons Tower Defense game series. The Executioner is the second ground tower that can detect flying enemies, first being the Hunter. The Executioner should be placed at the start of corners and have it targeting set to first so it can hit multiple enemies at once, as the axe will travel through the zombies in order to reach the first one, then travel through them all again to return. Towers that can slow down enemies, like the Electroshocker, Toxic Gunner or Sledger are very useful with the Executioner, as they give it more time to damage enemies. It can also be used against flying enemies that appear in events. However, the Executioner cannot damage lead enemies, making it useless against the Lead Balloon. The Executioner can detect flying enemies, making it useful in Hardcore mode against the Balloon. The Executioner can do well against the Mystery, as it can both damage the Mystery and the enemy it spawned. #Toy defense 2 how to use turret planes upgrade#
The Executioner gains hidden detection at Level 4, however because of how expensive it is to upgrade it to that level, it is recommended to bring other towers with cheap hidden detection, if you are planning to use this early on during the game. If the Executioner is placed next to a path, it may not be able to hit an enemy that is next to it. The Executioner's range can be increased by the DJ Booth. The Executioner should be placed far away from the path, as it makes its axe travel on a longer route, giving it time to attack more enemies. The Executioner may damage an enemy more than once, effectively increasing its DPS.
Due to the Executioner's ability to damage multiple enemies, this can be used as a great tower to clear out hordes of weaker enemies.However, at Level 0 due to the Executioner's high firerate, it is able to boost it.Because of this, the Commander cannot boost the Executioner's firerate at Level 1-5.Because of how the Executioner works, the axe may take longer to return to it, increasing its firerate.Upgrades Level 1 - Improved Throwing - $250 The Executioner has a placement limit of 8 per player. The Executioner has Hidden Detection at Level 4 and Flying Detection at Level 0. However, it is very weak against singular enemies. The Executioner's high damage and ability to damage multiple enemies makes it a great tower for crowd control. The actual firerate of the Executioner can be increased if the axe does not return on time. The Executioner's axe can also indirectly hit other enemies if they are in its path, even if it used all of its bounces. If the axe runs out of bounces or there are no enemies to bounce to, it will travel back to the Executioner. This axe can bounce 3 times (5 times at Level 3-4 and 7 times at Level 5). This axe can bounce between enemies if they are in a the range of the hit enemy.
The Executioner attacks by throwing its axe at an enemy, which will travel to the targeted enemy. It is available through triumphing Totality Tower, or buying its gamepass for 750. The Executioner is a ranged ground tower.